Very nice Idea!
.) I would love some visual feedback when I eat something
.) for camera perspectives, you could look into how the vines from "grow home" did it
.) I guess it is hard to make gridbased movement in a 3d space, but the steady movement instead of the classic, clunky snake movement feels a little bit off to me
That does not mean that I do not like it ofc, its pretty nice :)
Thanks for the feedback.
I'm definitely looking in to advanced camera control and there will be particle effects in the next update when you collect fruit.
I might make a game with 90 degree turns in the future if there is enough demand. If I did it would take inspiration from the Tron light bikes and have a hyperspace dash rather than jump.
I like that basic idea.
But i think what is most important is an indicator for when you are near enough to the gears to use them.
I love me some punny titles.
Some of the mechanics could have been explained alittle bit better (turners only trun stuff next to them etc) but overall this is pretty cool!
10/5 art and music
Game design is questionable (pause between attacks, smallness of enemie platforms sometimes resulting in vertain dmg, not allowing players to speed up the levels if they are good while still requiring each level to be replayed after loosing 3 lives, etc) but still, very impressive thing :)
I thought I had a weird deja vu, until i remembered that i voted for this on greenlight yesterday!
It is really cool and I wish you all the best :)
Good afternoon. Thanks for your answer!
We downloaded version 0.6.2, which opened access to the COOP mode, as well as 7 beta levels in a single game.
This is pretty cool!
presentation was a bit too much like waterboy & firegirl for my taste, some of the tiles could have needed a little bit more work & the ads are kinda annoying, but this is a really great mechanic!
Glad you liked it, looking forward to check out your next games as well :)
The levels never tell me what to do.
I just randomly enter a pipe and hope that it will eventually lead me to the goal.
art is nice
I think the level design could need some work.
In the first level i was thought that this would be a intentionally frustrating platformer, but afterwards i just ran thorugh each segment without knowing what i was trying to achieve, just following the path you laid down for me.
like i did not see the wall i had to make go away by putting the vase on the button. i just put the vase there bc it seemed obvius.
i quit playing in the level where the spears go up and down in the beginning because there was a "either make this jump or replay the whole level" and the spear segment took too long to get through without being challenging.
art and music are nice!
title image failed?
It's perfect for me, But I will review it as well. (sorry for my english)
Great article! I'll add some new flavors of frustration to my future games :)
newgrounds.com — Your #1 online entertainment & artist community! All your base are belong to us.