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StuffedWombat

74 Game Reviews

32 w/ Responses

yepppp

you could use a variable to track the frames of the animation and play it back from that frame on button release!

ninjamuffin99 responds:

heheh yeah I should probably do something like that

I guess there is a lot of content and nice conciousnesses in there, but holy shit, this small time between the death and the spawning of an enemie is making me angrier than it should.

Very nice Idea!

.) I would love some visual feedback when I eat something
.) for camera perspectives, you could look into how the vines from "grow home" did it
.) I guess it is hard to make gridbased movement in a 3d space, but the steady movement instead of the classic, clunky snake movement feels a little bit off to me

That does not mean that I do not like it ofc, its pretty nice :)

JimGiant responds:

Thanks for the feedback.

I'm definitely looking in to advanced camera control and there will be particle effects in the next update when you collect fruit.

I might make a game with 90 degree turns in the future if there is enough demand. If I did it would take inspiration from the Tron light bikes and have a hyperspace dash rather than jump.

I like that basic idea.

But i think what is most important is an indicator for when you are near enough to the gears to use them.

I love me some punny titles.

Some of the mechanics could have been explained alittle bit better (turners only trun stuff next to them etc) but overall this is pretty cool!

10/5 art and music

Game design is questionable (pause between attacks, smallness of enemie platforms sometimes resulting in vertain dmg, not allowing players to speed up the levels if they are good while still requiring each level to be replayed after loosing 3 lives, etc) but still, very impressive thing :)

I thought I had a weird deja vu, until i remembered that i voted for this on greenlight yesterday!

It is really cool and I wish you all the best :)

BUG-Studio responds:

Good afternoon. Thanks for your answer!
We downloaded version 0.6.2, which opened access to the COOP mode, as well as 7 beta levels in a single game.
Thank you!

This is pretty cool!

presentation was a bit too much like waterboy & firegirl for my taste, some of the tiles could have needed a little bit more work & the ads are kinda annoying, but this is a really great mechanic!

5/5 game

JoepvanDuinen responds:

Glad you liked it, looking forward to check out your next games as well :)

The levels never tell me what to do.
I just randomly enter a pipe and hope that it will eventually lead me to the goal.
art is nice

I make games and sometimes they are good.

Age 29, Male

Austria

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