I think the level design could need some work.
In the first level i was thought that this would be a intentionally frustrating platformer, but afterwards i just ran thorugh each segment without knowing what i was trying to achieve, just following the path you laid down for me.
like i did not see the wall i had to make go away by putting the vase on the button. i just put the vase there bc it seemed obvius.
i quit playing in the level where the spears go up and down in the beginning because there was a "either make this jump or replay the whole level" and the spear segment took too long to get through without being challenging.
art and music are nice!