I thought I had a weird deja vu, until i remembered that i voted for this on greenlight yesterday!
It is really cool and I wish you all the best :)
Good afternoon. Thanks for your answer!
We downloaded version 0.6.2, which opened access to the COOP mode, as well as 7 beta levels in a single game.
This is pretty cool!
presentation was a bit too much like waterboy & firegirl for my taste, some of the tiles could have needed a little bit more work & the ads are kinda annoying, but this is a really great mechanic!
Glad you liked it, looking forward to check out your next games as well :)
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It's perfect for me, But I will review it as well. (sorry for my english)
Great article! I'll add some new flavors of frustration to my future games :)
But feels a lot like Fez.
Still, a good puzzler!
the thing I really did not like where the sound effects. They are always the same and it feels kind of cheap, since there is no music to distract you from them.
I would recommend you to make a bunch of different versions of the same sound effect and loop over them instead of using only one.
Other than that the game was fun, simplistic and stylish!
Its so nice to see another person who works with stencyl :)
You are undeniably right. Glad you enjoyed nonetheless. Stencyl rules.
Very cool game!
Reminded me a lot of Mobs Inc.
Only thing I did not like, was that you can not hold down left mousbutton to keep firing.
I also kind of lost interest after beating the first boss with every character, the game seems to kind of repeat itself after that.
Overall 4/5, good job!
Thanks! Yeah, there's not a ton of content right now, but more is coming! Right now it's more sort of a playable demo.
Mobs Inc. was definitely an inspiration. I actually didn't realize how much I imitated it until now.
Fun little time killer!
Only thing I did not like was that when you die you get forced to use your mouse.
It would be much faster if you could retry by pressing "right" and go back with "left".
The players have their right hand on the keyboard while playing, switching to mouse to play the next level takes some time (not saying that I am too lazy to move my hand, but if your menu controlled with the ingame controls you would achieve a deeper immersion in my opinon).
Apropos time: The menu takes a little to long to load up/switch to next level for a gameplay that is as rapid as yours.
These are however not big complaints :)
I have written these down, I 100% agree. I will fix these in a future update. While speed games like this are simple those kind of polishing touches are what makes them great!
This looks incredibly beautiful!
I guess I will have to check out Episode 1, because right now I have no idea what is going on :)
A little to much text in the beginning for my taste.
lol thanks :-)
The game tells me that I got a highscore even though I really, really did not.
If every score is a highscore, no score is a high score
Other than that, I felt that the fire extinguisher was very fickle to control. i think this would work better with a turn "left/right and boost" movement set, instead of having only one button to boost!
The high score system does not work on web, only if you download the game.
The idea of the game is to make it hard to control since you are in space with no gravity and you don't have much control of your movement.
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